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Project Zomboid server settings explained

Updated 2 November 2026 · 404 settings · Project Zomboid · By Exclsv Support

Every setting in the Project Zomboid settings form in Exclsv HQ: what it does, where it lives, its default and the values it takes. File settings are in servertest.ini and servertest_SandboxVars.lua; to edit them by hand, stop the server first, because a game can rewrite its settings while it runs.

On Exclsv you don’t need to edit the files by hand: change a setting in HQ’s form and HQ writes it for you, with the server stopped.

Settings marked “Set in HQ” are changed in HQ’s form only: HQ applies them every time the server starts, so an edit elsewhere doesn’t last.

Server

Project Zomboid settings: Server
SettingWhereWhat it doesDefaultValues
Public nameSet in HQName in the server browser.—Up to 64 characters
DescriptionPublicDescriptionShown in the server browser.Empty
Show in the server browserPublicList the server publicly.OffOn or off
Max playersSet by your planWritten into servertest.ini on every start, so it always matches your plan.—
Welcome messageServerWelcomeMessageShown in chat when a player joins. <LINE> starts a new line.—
Server passwordSet in HQPlayers enter it to join. Empty for none.—
Anyone can joinOpenOff: only accounts on the whitelist can join.OnOn or off
Remember new playersAutoCreateUserInWhiteListWith the server open, first-time players are added to the whitelist.OffOn or off
Remove from whitelist on deathDropOffWhiteListAfterDeathA player who dies loses their account, so they can't make a new character when the server isn't open.OffOn or off
Accounts per Steam userMaxAccountsPerUserMost accounts one Steam user can make here. 0 means no limit.00 or more
Split screenAllowCoopLets players bring split screen players.OnOn or off
Usernames in any alphabetAllowNonAsciiUsernameAllows Cyrillic and other letters in usernames.OffOn or off
Refuse joins when overloadedDenyLoginOnOverloadedServerStops new players joining while the server is struggling.OnOn or off
Join queueLoginQueueEnabledPlayers wait in a queue when the server is full.OffOn or off
Queue timeoutLoginQueueConnectTimeoutSeconds a queued player has to connect when their turn comes.60 s20 to 1200 s
Ping limitPingLimitPlayers with a ping above this many milliseconds are kicked. 0 turns it off.—0 or more ms
Global chatGlobalChatPlayers can talk to everyone online with /all.OnOn or off
Chat channelsChatStreamsChannels players can use, separated by commas: s say, r radio, a admin, w whisper, y yell, sh safehouse, f faction, all everyone.s,r,a,w,y,sh,f,all
Longest chat messageChatMessageCharacterLimitMost characters in one chat message.20064 to 1024
Chat slow modeChatMessageSlowModeTimeSeconds a player waits between chat messages.3 s1 to 30 s
Announce deathsAnnounceDeathPosts a message in chat every time a player dies.OffOn or off
Announce animal deathsAnnounceAnimalDeathPosts a message in chat every time an animal dies.OffOn or off
Sound on bans and kicksBanKickGlobalSoundPlays a sound to everyone when someone is banned or kicked.OnOn or off
Bad words in chatBadWordPolicyWhat happens to a player who uses a banned word.Record itBan, Kick, Record it, Mute
Bad word replaced withBadWordReplacementText shown instead of a banned word.[HIDDEN]
Voice chatVoiceEnableTurns on in-game voice chat.OnOn or off
Voice heard fromVoiceMinDistanceClosest distance in tiles at which voices are heard.10.00 to 100000
Voice heard up toVoiceMaxDistanceFurthest distance in tiles at which voices are heard.100.00 to 100000
Directional voiceVoice3DVoices come from the direction of the speaker.OnOn or off
Discord chatDiscordEnableLinks global chat with a Discord channel. Needs a Discord bot token, which you set in Files.OffOn or off
Discord chat channelDiscordChatChannelName of the Discord channel for chat.Empty
Discord log channelDiscordLogChannelName of the Discord channel for logs.Empty
Discord command channelDiscordCommandChannelName of the Discord channel for commands.Empty
Discord channelDiscordChannelName of the Discord channel linked to global chat.Empty
Discord channel idDiscordChannelIDId of the Discord channel linked to global chat.Empty

Players

Project Zomboid settings: Players
SettingWhereWhat it doesDefaultValues
Names above headsDisplayUserNameShows usernames above players' heads.OnOn or off
Character names above headsShowFirstAndLastNameShows each character's first and last name above their head.OffOn or off
Disguises hide namesUsernameDisguisesMasks and other disguises hide who a player is.OffOn or off
Hide disguised players' namesHideDisguisedUserNameA disguised player's name isn't shown.OffOn or off
Point to see namesMouseOverToSeeDisplayNamePlayers must point at someone to see their name.OnOn or off
Hide players you can't seeHidePlayersBehindYouPlayers out of your line of sight are hidden, like zombies.OnOn or off
Steam names in the player listSteamScoreboardShows Steam names and pictures in the player list.—On or off
No scoreboardDisableScoreboardTurns off the scoreboard.OffOn or off
Hide admins in the player listHideAdminsInPlayerListAdmins don't show in the player list.OffOn or off
Players on the mapMapRemotePlayerVisibilityWhich other players show on the in-game map.HiddenHidden, Friends, Friends and nearby players, Everyone
Show coordinatesShowCoordinatesShows each player's coordinates in the corner of the screen.OffOn or off
Spawn pointSpawnPointx,y,z where every new player starts. 0,0,0 uses the normal spawn points.0,0,0
Starting itemsSpawnItemsItem ids new players start with, separated by commas, for example Base.Axe,Base.Bag_BigHikingBag.Empty
Respawn where you diedPlayerRespawnWithSelfPlayers can come back at the place they died.OffOn or off
Respawn with a split screen playerPlayerRespawnWithOtherPlayers can come back where their split screen or Remote Play partner is.OffOn or off
SleepingSleepAllowedPlayers can sleep.OffOn or off
Sleep neededSleepNeededPlayers get tired and must sleep. Needs Sleeping on.OffOn or off
Time speed while sleepingFastForwardMultiplierHow much faster time passes while everyone sleeps.40.0×1 to 100×
Fast-forward skips animalsUltraSpeedDoesnotAffectToAnimalsAnimals aren't sped up while players sleep or fast-forward.OffOn or off
Pause when emptyPauseEmptyTime stops while nobody is online.OnOn or off
Sneaking hides from playersSneakModeHideFromOtherPlayersSneaking players are hidden from other players too.OnOn or off
Players bump into each otherPlayerBumpPlayerRunning into another player can knock them over.OffOn or off
Players knocked downKnockedDownAllowedPlayers can be knocked to the ground. Still being worked on, and positions can drift.—On or off
FactionsFactionPlayers can create factions.OnOn or off
Days survived to make a factionFactionDaySurvivedToCreateIn-game days a player must survive before making a faction.00 or more
Members for a faction tagFactionPlayersRequiredForTagMembers a faction needs before its owner can make a tag.11 or more
No radio for staffDisableRadioStaffPlayers with any access level can't transmit on radios.OffOn or off
No radio for adminsDisableRadioAdminAdmins can't transmit on radios.OnOn or off
No radio for GMsDisableRadioGMGMs can't transmit on radios.OnOn or off
No radio for overseersDisableRadioOverseerOverseers can't transmit on radios.OffOn or off
No radio for moderatorsDisableRadioModeratorModerators can't transmit on radios.OffOn or off
No radio while invisibleDisableRadioInvisibleInvisible players can't transmit on radios.OnOn or off

Player versus player

Project Zomboid settings: Player versus player
SettingWhereWhat it doesDefaultValues
Player versus playerPVPPlayers can hurt each other.OnOn or off
PvP safety toggleSafetySystemPlayers choose whether they can be hurt by others. Off: everyone is in PvP all the time.OnOn or off
Show PvP skullShowSafetyShows a skull over players who have PvP on.OnOn or off
PvP toggle timeSafetyToggleTimerSeconds it takes to turn PvP on or off.2 s0 to 1000 s
PvP toggle cooldownSafetyCooldownTimerSeconds before a player can turn PvP on or off again.3 s0 to 1000 s
Stay after logging off in PvPSafetyDisconnectDelaySeconds a player stays in the world after logging off with PvP on.60 s0 to 60 s
PvP melee damagePVPMeleeDamageModifierDamage of melee attacks on other players, as a percentage.30.0 %0 to 500 %
PvP firearm damagePVPFirearmDamageModifierDamage of gunshots on other players, as a percentage.50.0 %0 to 500 %
Hit back while hitPVPMeleeWhileHitReactionPlayers can strike again straight after being hit by another player.OffOn or off
Physics when hitUsePhysicsHitReactionCharacters react to hits with physics.OffOn or off
PvP in admin chatPVPLogToolChatFights between players are reported in admin chat.OnOn or off
PvP in the server logPVPLogToolFileFights between players are written to the server log.OnOn or off

Safehouses

Project Zomboid settings: Safehouses
SettingWhereWhat it doesDefaultValues
Player safehousesPlayerSafehousePlayers can claim a safehouse.OffOn or off
Admin safehouses onlyAdminSafehouseOnly admins can claim safehouses.OffOn or off
Days survived to claimSafehouseDaySurvivedToClaimIn-game days a player must survive before claiming a safehouse.00 or more
Claim any buildingSafehouseAllowNonResidentialPlayers can claim shops and other buildings that aren't homes.OffOn or off
Largest safehouseMaxSafezoneSizeBiggest area a safehouse may cover, in tiles.200000 or more
Remove absent members afterSafeHouseRemovalTimeReal-world hours away before a player is taken off a safehouse.144 h0 or more h
Visitors can enterSafehouseAllowTrepassPeople who aren't members can walk into a safehouse.OnOn or off
Visitors can take itemsSafehouseAllowLootPeople who aren't members can take things from a safehouse.OnOn or off
Fire damages safehousesSafehouseAllowFireFire can burn safehouses.OnOn or off
Respawn in your safehouseSafehouseAllowRespawnPlayers come back in their safehouse after they die.OffOn or off
No disguises in safehousesSafehouseDisableDisguisesDisguises don't work inside safehouses.OnOn or off
Safehouse open while owner onlineDisableSafehouseWhenOwnerConnectedA safehouse acts like a normal house while its owner is online, so it's protected only while they're away.OffOn or off
No loot respawn in safehousesSafehousePreventsLootRespawnLoot doesn't respawn in buildings claimed as a safehouse.OnOn or off
Safehouse warsWarLets groups declare war on a safehouse.OffOn or off
War starts afterWarStartDelaySeconds between declaring a war and the fighting starting.600 s60 or more s
War lengthWarDurationSeconds a war lasts.3600 s60 or more s
Safehouse hit points in warWarSafehouseHitPointsHits a safehouse can take in a war.30 or more
SledgehammersAllowDestructionBySledgehammerPlayers can knock down world objects with a sledgehammer.OnOn or off
Sledgehammers only in safehousesSledgehammerOnlyInSafehouseSledgehammers only work inside the player's own safehouse.OffOn or off
No fireNoFireTurns off every kind of fire except campfires.OffOn or off

World and vehicles

Project Zomboid settings: World and vehicles
SettingWhereWhat it doesDefaultValues
Engine noise rangeCarEngineAttractionModifierHow far car engines draw zombies. Lower can help with lag.0.5×0 to 10×
No towingDisableVehicleTowingVehicles can't tow other vehicles.OffOn or off
No trailer towingDisableTrailerTowingVehicles can't tow trailers.OffOn or off
No towing burnt carsDisableBurntTowingBurnt-out vehicles can't be towed.OffOn or off
Items per containerItemNumbersLimitPerContainerMost items one container can hold, counting each nail. 0 means no limit.00 to 9000
Empty bins in one goTrashDeleteAllPlayers can use the "delete all" button on bins.OffOn or off
Blood stays forBloodSplatLifespanDaysDays before old blood is cleaned away. 0 keeps it for ever.0 days0 to 365 days
Clear player bodies tooRemovePlayerCorpsesOnCorpseRemovalWhen bodies are cleared away, players' bodies go too.OffOn or off
Loot respawnHoursForLootRespawnIn-game hours before looted containers refill. 0 never.0 hours0 to 10000 hours
Full containers don't refillMaxItemsForLootRespawnContainers holding at least this many items don't refill.41 or more
No loot respawn where players buildConstructionPreventsLootRespawnLoot doesn't refill in buildings players have barricaded or built in.OnOn or off
Reading time per pageMinutesPerPageIn-game minutes to read one page of a skill book.1.0 min0 to 60 min
World seedSeedThe seed the world is made from. To use a new one, the save's map_worldgen.bin must be deleted too. Applies to a new world or map.—

Saving and backups

Project Zomboid settings: Saving and backups
SettingWhereWhat it doesDefaultValues
Save everySaveWorldEveryMinutesMinutes between world saves. 0 saves only on shutdown.0 min0 to 240 min
Backups keptBackupsCountHow many of the game's own backups are kept. HQ's backups are separate.51 to 300
Back up on startBackupsOnStartThe game makes its own backup each time the server starts.OnOn or off
Back up after updatesBackupsOnVersionChangeThe game makes its own backup when its version changes.OnOn or off
Back up everyBackupsPeriodMinutes between the game's own backups. 0 turns them off.0 min0 to 1500 min

Anti-cheat and network

Project Zomboid settings: Anti-cheat and network
SettingWhereWhat it doesDefaultValues
Steam anti-cheat (VAC)SteamVACAnti-cheat: turned off, players can join with cheats or modified game files.OnOn or off
Check game filesDoLuaChecksumKicks players whose game files differ from the server's. Off lets modified game files join.OnOn or off
Anti-cheat: PvP safetyAntiCheatSafetyWhat happens when a player breaks the PvP safety rules.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: speedAntiCheatSpeedWhat happens when a player moves too fast.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: walking through wallsAntiCheatNoClipWhat happens when a player walks through walls.Do nothingBan, Kick, Write it in the log, Do nothing
Anti-cheat: hitsAntiCheatHitWhat happens when a player's hits don't add up.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: bad network dataAntiCheatPacketExceptionWhat happens when a player sends data the server can't read.Do nothingBan, Kick, Write it in the log, Do nothing
Anti-cheat: permissionsAntiCheatPermissionWhat happens when a player tries something their access level doesn't allow.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: experienceAntiCheatXPWhat happens when a player gains experience too fast.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: safehousesAntiCheatSafeHouseWhat happens when a player breaks safehouse rules.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: playerAntiCheatPlayerWhat happens when a player's character data doesn't add up.KickBan, Kick, Write it in the log, Do nothing
Anti-cheat: game filesAntiCheatChecksumWhat happens when a player's game files don't match.KickBan, Kick, Write it in the log, Do nothing
Kick players moving too fastKickFastPlayersKicks players who move faster than the game allows.OffOn or off
Speed limitSpeedLimitFastest players can move, in the game's speed units. Faster is kicked as cheating.70.010 to 150
Network packets per playerMaxPacketsPerSecondMost network packets a second the server takes from one player.300100 to 1000
Statistics everyMultiplayerStatisticsPeriodSeconds between multiplayer statistics updates. 0 turns them off.1 s0 to 10 s
Share zombie syncingSwitchZombiesOwnershipEachUpdatePasses the syncing of zombies between nearby players more often. Leave off unless zombies jump about.OffOn or off
Log skill changesPerkLogsWrites changes to players' skill levels to PerkLog.txt.OnOn or off

Zombies

Project Zomboid settings: Zombies
SettingWhereWhat it doesDefaultValues
Zombie spreadSandboxVars.DistributionHow zombies are distributed across the map.Urban focusedUrban focused, Uniform
Uneven zombie spreadSandboxVars.ZombieVoronoiNoiseAdds some randomness to where zombies gather.OnOn or off
Population multiplierSandboxVars.ZombieConfig.PopulationMultiplierOverall zombie numbers. Normal is 0.65, Insane 2.5.0.65×0 to 4×
Population at the startSandboxVars.ZombieConfig.PopulationStartMultiplierZombie numbers on day one, as a multiple.1.0×0 to 4×
Population at the peakSandboxVars.ZombieConfig.PopulationPeakMultiplierZombie numbers on the peak day, as a multiple.1.5×0 to 4×
Peak daySandboxVars.ZombieConfig.PopulationPeakDayDay the zombie population is highest.281 to 365
Zombie respawnSandboxVars.ZombieRespawnHow often new zombies are added to the world.NoneHigh, Normal, Low, None
Respawn afterSandboxVars.ZombieConfig.RespawnHoursHours before zombies may come back to an area. 0 turns respawning off.0.0 h0 to 8760 h
Respawn only unseen forSandboxVars.ZombieConfig.RespawnUnseenHoursHours an area must go unseen before zombies come back to it.0.0 h0 to 8760 h
Respawn amountSandboxVars.ZombieConfig.RespawnMultiplierShare of an area's zombies that may come back each time, from 0 to 1.0.00 to 1
Zombies wanderSandboxVars.ZombieMigrateZombies can move into empty parts of the map.OnOn or off
Zombies spread out afterSandboxVars.ZombieConfig.RedistributeHoursHours before zombies move into cleared parts of the same area. 0 turns it off.12.0 h0 to 8760 h
Follow sounds forSandboxVars.ZombieConfig.FollowSoundDistanceThe distance a zombie will try to walk towards the last sound it heard.10010 to 1000
Horde sizeSandboxVars.ZombieConfig.RallyGroupSizeSize of the groups idle zombies form. 0: no groups.200 to 1000
Horde size varies bySandboxVars.ZombieConfig.RallyGroupSizeVarianceHow much groups may be bigger or smaller than the size above.50 %0 to 100 %
Hordes gather fromSandboxVars.ZombieConfig.RallyTravelDistanceThe distance real zombies travel to form groups when idle.205 to 50
Distance between hordesSandboxVars.ZombieConfig.RallyGroupSeparationThe distance between zombie groups.155 to 25
Horde spreadSandboxVars.ZombieConfig.RallyGroupRadiusHow close members of a zombie group stay to the group's "leader".31 to 10
Zombies trackedSandboxVars.ZombieConfig.ZombiesCountBeforeDeleteMost zombies kept track of before old ones are cleared. 300 is strongly recommended; higher or 0 can badly slow the server.3000 to 5000
Zombie speedSandboxVars.ZombieLore.SpeedHow fast zombies move.RandomSprinters, Fast shamblers, Shamblers, Random
SprintersSandboxVars.ZombieLore.SprinterPercentageWith random speed, the percentage of zombies that sprint.0 %0 to 100 %
Zombie strengthSandboxVars.ZombieLore.StrengthThe damage zombies inflict per attack.NormalSuperhuman, Normal, Weak, Random
Zombie toughnessSandboxVars.ZombieLore.ToughnessThe difficulty of killing a zombie.RandomTough, Normal, Fragile, Random
Zombie intelligenceSandboxVars.ZombieLore.CognitionHow well zombies find their way and use doors.Basic navigationNavigate and use doors, Navigate, Basic navigation, Random
Zombies that open doorsSandboxVars.ZombieLore.DoorOpeningPercentagePercentage of zombies that can open doors.0 %0 to 100 %
Zombie memorySandboxVars.ZombieLore.MemoryHow long zombies remember a player after seeing or hearing them.NormalLong, Normal, Short, None, Random, Random between normal and none
Zombie sightSandboxVars.ZombieLore.SightZombie vision radius.Random between normal and poorEagle, Normal, Poor, Random, Random between normal and poor
Zombie hearingSandboxVars.ZombieLore.HearingZombie hearing radius.Random between normal and poorPinpoint, Normal, Poor, Random, Random between normal and poor
StealthSandboxVars.ZombieLore.SpottedLogicPlayers can hide from zombies behind cars and in the dark; traits and weather count.OnOn or off
Zombies activeSandboxVars.ZombieLore.ActiveOnlyWhether zombies are more "active" during the day or night.BothBoth, Night, Day
Crawl under vehiclesSandboxVars.ZombieLore.CrawlUnderVehicleHow often zombies can crawl under parked vehicles.OftenCrawlers only, Extremely rare, Rare, Sometimes, Often, Very often, Always
Infection spreads bySandboxVars.ZombieLore.TransmissionHow the Knox Virus spreads.Blood and salivaBlood and saliva, Saliva only, Everyone's infected, None
Infection kills inSandboxVars.ZombieLore.MortalityHow quickly the infection takes effect.2-3 daysInstant, 0-30 seconds, 0-1 minutes, 0-12 hours, 2-3 days, 1-2 weeks, Never
Bodies rise afterSandboxVars.ZombieLore.ReanimateHow quickly infected corpses rise as zombies.0-1 minutesInstant, 0-30 seconds, 0-1 minutes, 0-12 hours, 2-3 days, 1-2 weeks
Fake dead zombiesSandboxVars.ZombieLore.DisableFakeDeadWhether some dead-looking zombies will reanimate and attack the player.World zombiesWorld zombies, World and combat zombies, Never
Wandering zombies break doorsSandboxVars.ZombieLore.ThumpNoChasingZombies that haven't noticed a player still attack doors and buildings.OffOn or off
Zombies break buildingsSandboxVars.ZombieLore.ThumpOnConstructionIf zombies can destroy player constructions and defenses.OnOn or off
Zombies set off alarmsSandboxVars.ZombieLore.TriggerHouseAlarmIf zombies trigger house alarms when breaking through windows or doors.OnOn or off
Dragged downSandboxVars.ZombieLore.ZombiesDragDownIf multiple attacking zombies can drag you down and kill you. Dependent on zombie strength.OnOn or off
Crawlers drag downSandboxVars.ZombieLore.ZombiesCrawlersDragDownCrawling zombies help a group drag a player down.OffOn or off
Lunge over fencesSandboxVars.ZombieLore.ZombiesFenceLungeZombies can lunge at a player close by after climbing a fence or window.OnOn or off
Zombies to break a tall fenceSandboxVars.ZombieLore.FenceThumpersRequiredHow many zombies it takes to damage a tall fence.25-1 to 100
Damage to tall fencesSandboxVars.ZombieLore.FenceDamageMultiplierHow quickly zombies damage tall fences.1.0×0.01 to 100×
Bites from behindSandboxVars.RearVulnerabilityChance of being bitten when a zombie attacks from behind.HighLow, Medium, High
Zombie armourSandboxVars.ZombieLore.ZombiesArmorFactorServes as a multiplier when determining the effectiveness of armour worn by zombies.2.0×0 to 100×
Most zombie armourSandboxVars.ZombieLore.ZombiesMaxDefenseThe maximum defence percentage that any worn protective garments can provide to a zombie.85 %0 to 100 %
Weapons stuck in zombiesSandboxVars.ZombieLore.ChanceOfAttachedWeaponPercentage chance of having a random attached weapon.6 %0 to 100 %
Zombie fall damageSandboxVars.ZombieLore.ZombiesFallDamageHow much damage zombies take when falling from height.1.0×0 to 100×
No zombies where players startSandboxVars.ZombieLore.PlayerSpawnZombieRemovalZombies will not spawn where players spawn.Inside the building and around itInside the building and around it, Inside the building, Inside the room, Zombies can spawn anywhere

Time and weather

Project Zomboid settings: Time and weather
SettingWhereWhat it doesDefaultValues
Starting yearSandboxVars.StartYearYears after the outbreak the game starts.1
Starting monthSandboxVars.StartMonthMonth in which the game starts.JulyJanuary, February, March, April, May, June, July, August, September, October, November, December
Starting daySandboxVars.StartDayDay of the month the game starts.9
Starting timeSandboxVars.StartTimeHour of the day in which the game starts.9 AM7 AM, 9 AM, 12 PM, 2 PM, 5 PM, 9 PM, 12 AM, 2 AM, 5 AM
Months since the outbreakSandboxVars.TimeSinceApoHow long the world has been abandoned at the start: more growth and rotten food. The date stays the same.00, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Day and nightSandboxVars.DayNightCycleWhether the time of day changes naturally, or it's always day/night.NormalNormal, Endless day, Endless night
Night darknessSandboxVars.NightDarknessThe level of ambient lighting at night.NormalPitch black, Dark, Normal, Bright
Night lengthSandboxVars.NightLengthThe time from dusk to dawn.NormalAlways night, Long, Normal, Short, Always day
WeatherSandboxVars.ClimateCycleWhether weather changes or remains at a single state.NormalNormal, No weather, Endless rain, Endless storm, Endless snow, Endless blizzard
TemperatureSandboxVars.TemperatureThe global temperature.NormalVery cold, Cold, Normal, Hot, Very hot
RainSandboxVars.RainHow often it rains.NormalVery dry, Dry, Normal, Rainy, Very rainy
FogSandboxVars.FogCycleWhether fog occurs naturally, never occurs, or is always present.NormalNormal, No fog, Endless fog
Heaviest fogSandboxVars.MaxFogIntensityMaximum intensity of fog.NormalNormal, Moderate, Low, None
Heaviest rainSandboxVars.MaxRainFxIntensityMaximum intensity of rain.NormalNormal, Moderate, Low
Snow on the groundSandboxVars.EnableSnowOnGroundIf snow will accumulate on the ground. If disabled, snow will still show on vegetation and rooftops.OnOn or off
Nature takes overSandboxVars.ErosionSpeedHow fast vines, long grass and trees spread over the world.Slow (200 days)Very fast (20 days), Fast (50 days), Normal (100 days), Slow (200 days), Very slow (500 days)
Nature takes over in (days)SandboxVars.ErosionDaysExact days for nature to take over. 0 uses the choice above.0 days-1 to 36500 days

Water and power

Project Zomboid settings: Water and power
SettingWhereWhat it doesDefaultValues
Water shut-offSandboxVars.WaterShutHow long after 9 July 1993 the taps stop running.0 to 30 daysInstant, 0 to 30 days, 0 to 2 months, 0 to 6 months, 0 to 1 year, 0 to 5 years, 2 to 6 months, 6 to 12 months, Disabled
Water off after (days)SandboxVars.WaterShutModifierExact day the water goes off. -1 keeps it on.14 days-1 or more days
Power shut-offSandboxVars.ElecShutHow long after 9 July 1993 the power goes off for good.14 to 30 daysInstant, 14 to 30 days, 14 days to 2 months, 14 days to 6 months, 14 days to 1 year, 14 days to 5 years, 2 to 6 months, 6 to 12 months, Disabled
Power off after (days)SandboxVars.ElecShutModifierExact day the power goes off. -1 keeps it on.14 days-1 or more days
Alarm batteriesSandboxVars.AlarmDecayHow long alarm batteries last after the power goes off.0 to 30 daysInstant, 0 to 30 days, 0 to 2 months, 0 to 6 months, 0 to 1 year, 0 to 5 years
Alarm batteries last (days)SandboxVars.AlarmDecayModifierExact days alarm batteries last after the power goes off.14 days-1 or more days
GeneratorsSandboxVars.GeneratorSpawningThe chance of electrical generators spawning on the map.RareNone, Insanely rare, Extremely rare, Rare, Normal, Common, Abundant
Generator fuel useSandboxVars.GeneratorFuelConsumptionHow much fuel is consumed by generators per in-game hour.0.10 to 100
Generators outdoorsSandboxVars.AllowExteriorGeneratorIf enabled, generators will work on exterior tiles. This will allow, for example, the powering of fuel pumps.OnOn or off
Generator reachSandboxVars.GeneratorTileRangeHow many tiles around a generator it powers.201 to 100
Generator floorsSandboxVars.GeneratorVerticalPowerRangeHow many levels both above and below a generator it can provide with electricity.31 to 15

Loot

Project Zomboid settings: Loot
SettingWhereWhat it doesDefaultValues
Perishable foodSandboxVars.FoodLootNewAny food that can rot or spoil. 0 means none.0.8×0 to 4×
Books and papersSandboxVars.LiteratureLootNewAll other items that can be read, including books, fliers, and newspapers. 0 means none.0.6×0 to 4×
Skill booksSandboxVars.SkillBookLootBooks that provide skill XP multipliers. 0 means none.0.6×0 to 4×
Recipe magazinesSandboxVars.RecipeResourceLootItems that teach recipes. 0 means none.0.6×0 to 4×
MedicalSandboxVars.MedicalLootNewMedicine, bandages and first aid tools. 0 means none.0.6×0 to 4×
Survival gearSandboxVars.SurvivalGearsLootNewFishing Rods, Tents, camping gear etc. 0 means none.0.6×0 to 4×
Canned and dried foodSandboxVars.CannedFoodLootNewCanned and dried food, beverages. 0 means none.0.6×0 to 4×
WeaponsSandboxVars.WeaponLootNewWeapons that are not tools in other categories. 0 means none.0.6×0 to 4×
FirearmsSandboxVars.RangedWeaponLootNewAlso includes weapon attachments. 0 means none.1.2×0 to 4×
AmmunitionSandboxVars.AmmoLootNewLoose ammo, boxes and magazines. 0 means none.0.6×0 to 4×
Vehicle partsSandboxVars.MechanicsLootNewVehicle parts and the tools needed to install them. 0 means none.0.6×0 to 4×
Everything elseSandboxVars.OtherLootNewEverything else. Also affects foraging for all items in Town/Road zones. 0 means none.0.8×0 to 4×
ClothingSandboxVars.ClothingLootNewAll wearable items that are not containers. 0 means none.0.6×0 to 4×
Bags and casesSandboxVars.ContainerLootNewBackpacks and other wearable/equippable containers, eg. cases. 0 means none.0.6×0 to 4×
Keys and locksSandboxVars.KeyLootNewKeys for buildings/cars, key rings, and locks. 0 means none.0.4×0 to 4×
Tapes and CDsSandboxVars.MediaLootNewVHS tapes and CDs. 0 means none.0.6×0 to 4×
KeepsakesSandboxVars.MementoLootNewSpiffo items, plushies, and other collectible keepsake items eg. Photos. 0 means none.0.6×0 to 4×
CookwareSandboxVars.CookwareLootNewPots, pans, knives and other kitchen things, not food. 0 means none.0.6×0 to 4×
MaterialsSandboxVars.MaterialLootNewThings used for crafting and building. 0 means none.0.6×0 to 4×
FarmingSandboxVars.FarmingLootNewSeeds, trowels, shovels and other farming items. 0 means none.0.6×0 to 4×
ToolsSandboxVars.ToolLootNewTools that fit no other group. 0 means none.0.6×0 to 4×
Insanely rare meansSandboxVars.InsaneLootFactorHow much loot "Insanely rare" gives.0.050 to 0.2
Extremely rare meansSandboxVars.ExtremeLootFactorHow much loot "Extremely rare" gives.0.20.05 to 0.6
Rare meansSandboxVars.RareLootFactorHow much loot "Rare" gives.0.60.2 to 1
Normal meansSandboxVars.NormalLootFactorHow much loot "Normal" gives.1.00.6 to 2
Common meansSandboxVars.CommonLootFactorHow much loot "Common" gives.2.01 to 3
Abundant meansSandboxVars.AbundantLootFactorHow much loot "Abundant" gives.3.02 to 4
Loot rollsSandboxVars.RollsMultiplierHow many times each loot table is rolled. Best left at 1: higher can slow the server.1.0×0.1 to 100×
More loot near zombiesSandboxVars.ZombiePopLootEffectAbove 0, more loot spawns where there are more zombies.00 to 20
Already-looted buildingsSandboxVars.MaximumLootedThe chance that any building will already be looted when found.25 %0 to 200 %
Looting peaks afterSandboxVars.DaysUntilMaximumLootedHow long it takes for Maximum Looted Building Chance to be reached.90 days0 to 3650 days
Already-looted farmsSandboxVars.RuralLootedThe chance that any rural building will already be looted when found.0.50 to 2
Loot lost over timeSandboxVars.MaximumDiminishedLootThe maximum loot that won't spawn when Days Until Maximum Diminished Loot is reached.20 %0 to 100 %
Loot loss peaks afterSandboxVars.DaysUntilMaximumDiminishedLootHow long it takes for Maximum Diminished Loot Percentage to be reached.3650 days0 to 3650 days
Big buildings never lootedSandboxVars.MaximumLootedBuildingRoomsIf a building has more than this amount of rooms it will not be looted.500 to 200
Loot respawnSandboxVars.HoursForLootRespawnIn-game hours before looted containers refill. 0 never.0 h0 or more h
Full containers don't refillSandboxVars.MaxItemsForLootRespawnContainers holding at least this many items don't refill.50 or more
No respawn where players wereSandboxVars.SeenHoursPreventLootRespawnLoot doesn't respawn in areas visited within this many in-game hours.0 h0 or more h
No respawn where players buildSandboxVars.ConstructionPreventsLootRespawnLoot doesn't refill in buildings players have barricaded or built in.OnOn or off
Items that never spawnSandboxVars.LootItemRemovalListItem ids, separated by commas, that never appear as loot.Empty
Also in world storiesSandboxVars.RemoveStoryLootItems on that list don't appear in world stories either.OffOn or off
Also on zombiesSandboxVars.RemoveZombieLootItems on that list aren't worn or carried by zombies either.OffOn or off
Items cleared from the groundSandboxVars.WorldItemRemovalListItem ids, separated by commas, cleared away after the time below.Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat
Clear dropped items afterSandboxVars.HoursForWorldItemRemovalHours before items on that list are cleared from the ground. 0 never.24.0 h0 or more h
Clear everything else insteadSandboxVars.ItemRemovalListBlacklistToggleClears every item that is NOT on the list.OffOn or off
Rotten food cleared afterSandboxVars.DaysForRottenFoodRemovalIn-game days before rotten food is cleared away. -1 never.-1 days-1 or more days

World

Project Zomboid settings: World
SettingWhereWhat it doesDefaultValues
House alarmsSandboxVars.AlarmHow likely the player is to activate a house alarm when breaking into a new house.SometimesNever, Extremely rare, Rare, Sometimes, Often, Very often
Locked housesSandboxVars.LockedHousesHow frequently the doors of homes and buildings will be locked when discovered.Very oftenNever, Extremely rare, Rare, Sometimes, Often, Very often
Special buildingsSandboxVars.SurvivorHouseChanceHow often you find burnt-out houses, loot stashes and other set pieces.RareNever, Extremely rare, Rare, Sometimes, Often, Very often, Always tries
Road storiesSandboxVars.VehicleStoryChanceThe chance of road stories (eg. police roadblocks) spawning.RareNever, Extremely rare, Rare, Sometimes, Often, Very often, Always tries
Area storiesSandboxVars.ZoneStoryChanceThe chance of stories specific to map zones (eg. a campsite in a forest) spawning.RareNever, Extremely rare, Rare, Sometimes, Often, Very often, Always tries
Annotated mapsSandboxVars.AnnotatedMapChanceHow often a looted map will have notes on it, written by a deceased survivor.SometimesNever, Extremely rare, Rare, Sometimes, Often, Very often
BasementsSandboxVars.Basement.SpawnFrequencyHow frequently basements spawn at random locations.SometimesNever, Extremely rare, Rare, Sometimes, Often, Very often, Always
Building strengthSandboxVars.ConstructionBonusPointsGives player-built constructions extra hit points so they are more resistant to zombie damage.NormalVery low, Low, Normal, High, Very high
HelicopterSandboxVars.HelicopterHow regularly a helicopter passes over the Event Zone.OnceNever, Once, Sometimes, Often
Distant eventsSandboxVars.MetaEventHow often zombie-attracting metagame events like distant gunshots will occur.SometimesNever, Sometimes, Often
NightmaresSandboxVars.SleepingEventHow often events during the player's sleep, like nightmares, occur.NeverNever, Sometimes, Often
World mapSandboxVars.Map.AllowWorldMapIf enabled, the world map can be accessed.OnOn or off
Mini-mapSandboxVars.Map.AllowMiniMapIf enabled, a mini-map window will be available.OffOn or off
Whole map knownSandboxVars.Map.MapAllKnownIf enabled, the world map will be completely filled in on starting the game.OffOn or off
Maps need lightSandboxVars.Map.MapNeedsLightIf enabled, maps can't be read unless there's a source of light available.OnOn or off
Fire spreadsSandboxVars.FireSpreadIf fires spread when started.OnOn or off
Most fuel in a fireSandboxVars.MaximumFireFuelHoursThe maximum hours of fuel that can be placed in a campfire, wood stove etc.8 h1 to 168 h
VerminSandboxVars.MaximumRatIndexThe frequency and intensity of eg. rats in infested buildings.250 to 50
Vermin peak afterSandboxVars.DaysUntilMaximumRatIndexHow long it takes for the Maximum Vermin Index to be reached.90 days0 to 365 days
Light bulb lifeSandboxVars.LightBulbLifespanHigher makes light bulbs last longer. 0 means they never break.2.00 to 1000
Blood stays forSandboxVars.BloodSplatLifespanDaysDays before old blood is cleaned away. 0 keeps it for ever.0 days0 to 365 days
Clay by lakesSandboxVars.ClayLakeChanceChance to turn a dirt floor into a clay floor. Applies to lakes.0.050 to 1
Clay by riversSandboxVars.ClayRiverChanceChance to turn a dirt floor into a clay floor. Applies to rivers.0.050 to 1

Characters and health

Project Zomboid settings: Characters and health
SettingWhereWhat it doesDefaultValues
Starter kitSandboxVars.StarterKitSpawn with Chips, a Water Bottle, a Small Backpack, a Baseball Bat, and a Hammer.OffOn or off
Free trait pointsSandboxVars.CharacterFreePointsAdds free points during character creation.0-100 to 100
Too many bad traitsSandboxVars.NegativeTraitsPenaltyIf there are diminishing returns on bonus trait points provided from selecting multiple negative traits.NoneNone, 1 point penalty for every 3 negative traits selected, 1 point penalty for every 2 negative traits selected, 1 point penalty for every negative trait selected after the first
All clothes at the startSandboxVars.AllClothesUnlockedEvery piece of clothing can be picked when making a character.OffOn or off
No near-black clothesSandboxVars.NoBlackClothesIf true clothing with randomised tints will not be so dark to be virtually black.OnOn or off
NutritionSandboxVars.NutritionWhat players eat affects their health and weight.OnOn or off
Hunger, thirst and tirednessSandboxVars.StatsDecreaseHow fast the player's hunger, thirst, and fatigue will decrease.NormalVery fast, Fast, Normal, Slow, Very slow
Endurance recoverySandboxVars.EndRegenRecovery from being tired after performing actions.NormalVery fast, Fast, Normal, Slow, Very slow
Muscle strainSandboxVars.MuscleStrainFactorFunctions as a multiplier when applying muscle strain from swinging weapons or carrying heavy loads.0.7×0 to 10×
DiscomfortSandboxVars.DiscomfortFactorFunctions as a multiplier when applying discomfort from worn items.0.8×0 to 10×
Easy climbingSandboxVars.EasyClimbingDisables the failure chances when climbing sheet ropes or over walls.OffOn or off
Attacking slows youSandboxVars.AttackBlockMovementsIf melee attacking slows you down.OnOn or off
Broken bonesSandboxVars.BoneFractureIf survivors can get broken limbs from impacts, zombie damage, falls etc.OnOn or off
Injury severitySandboxVars.InjurySeverityThe impact that injuries have on your body, and their healing time.NormalLow, Normal, High
Wound infectionsSandboxVars.WoundInfectionFactorIf greater than zero damage can be taken from serious wound infections.1.0×0 to 10×
Bodies cleared afterSandboxVars.HoursForCorpseRemovalHow long, in hours, before dead zombie bodies disappear from the world. If 0, maggots will not spawn on corpses.216.0 h-1 or more h
Rotting bodiesSandboxVars.DecayingCorpseHealthImpactThe impact that nearby decaying bodies has on the player's health and emotions.NormalNone, Low, Normal, High, Insane
Zombies affect healthSandboxVars.ZombieHealthImpactWhether nearby "living" zombies have the same impact on the player's health and emotions.OffOn or off
MaggotsSandboxVars.MaggotSpawnIf/when maggots can spawn in corpses.In and around bodiesIn and around bodies, In bodies only, Never
BloodSandboxVars.BloodLevelHow much blood is sprayed on floors and walls by injuries.NormalNone, Low, Normal, High, Ultra gore
Clothing wearSandboxVars.ClothingDegradationHow quickly clothing degrades, becomes dirty, and bloodied.NormalDisabled, Slow, Normal, Fast
PoisoningSandboxVars.EnablePoisoningWhether players can poison food.YesYes, No, Yes, except with bleach
Warn about tainted waterSandboxVars.EnableTaintedWaterTextIf tainted water will show a warning marking it as such.OnOn or off

Food and farming

Project Zomboid settings: Food and farming
SettingWhereWhat it doesDefaultValues
Food spoilingSandboxVars.FoodRotSpeedHow fast that food will spoil, inside or outside of a fridge.NormalVery fast, Fast, Normal, Slow, Very slow
FridgesSandboxVars.FridgeFactorHow effective a fridge will be at keeping food fresh for longer.NormalVery low, Low, Normal, High, Very high, No decay
Crop growthSandboxVars.FarmingThe speed of plant growth.NormalVery fast, Fast, Normal, Slow, Very slow
Crop growth speedSandboxVars.FarmingSpeedNewThe speed of plant growth.1.0×0.1 to 100×
Crop yieldSandboxVars.FarmingAmountNewThe abundance of harvested crops.1.0×0.1 to 10×
Plant resilienceSandboxVars.PlantResilienceHow much water plants will lose per day, and their ability to avoid disease.NormalVery high, High, Normal, Low, Very low
Harvest sizeSandboxVars.PlantAbundanceThe yield of plants when harvested.NormalVery poor, Poor, Normal, Abundant, Very abundant
Growing seasonsSandboxVars.PlantGrowingSeasonsWhen enabled, the growth of plants is affected by seasons.OnOn or off
Crops die indoorsSandboxVars.KillInsideCropsWhen enabled, crops and herbs grown inside buildings will die. Does not affect houseplants.OnOn or off
Farming upstairsSandboxVars.PlaceDirtAbovegroundDirt can be placed and farmed above the ground floor. Can slow the server down.OffOn or off
Compost timeSandboxVars.CompostTimeHow long it takes for food to break down in a composter.2 weeks1 week, 2 weeks, 3 weeks, 4 weeks, 6 weeks, 8 weeks, 10 weeks, 12 weeks
ForagingSandboxVars.NatureAbundanceThe abundance of items found in Foraging mode.NormalVery poor, Poor, Normal, Abundant, Very abundant
FishSandboxVars.FishAbundanceThe abundance of fish in rivers and lakes.PoorVery poor, Poor, Normal, Abundant, Very abundant

Animals

Project Zomboid settings: Animals
SettingWhereWhat it doesDefaultValues
Animal needsSandboxVars.AnimalStatsModifierSpeed at which animals stats (hunger, thirst etc.) reduce.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
Animal needs while awaySandboxVars.AnimalMetaStatsModifierHow fast animals get hungry and thirsty while no player is nearby.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
Animal pregnancySandboxVars.AnimalPregnancyTimeHow long animals will be pregnant for before giving birth.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
Animal ageingSandboxVars.AnimalAgeModifierSpeed at which animals age.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
MilkSandboxVars.AnimalMilkIncModifierHow fast animals make milk.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
WoolSandboxVars.AnimalWoolIncModifierHow fast animals grow wool.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
Egg hatchingSandboxVars.AnimalEggHatchHow long before baby animals will hatch from eggs.NormalUltra fast, Very fast, Fast, Normal, Slow, Very slow
Breeding seasonsSandboxVars.AnimalMatingSeasonAnimals breed only in their season. Off: all year round.OnOn or off
Animals on farmsSandboxVars.AnimalRanchChanceThe chance of finding animals in farm.OftenNever, Extremely rare, Rare, Sometimes, Often, Very often, Always
Grass regrows afterSandboxVars.AnimalGrassRegrowTimeThe number of hours grass will regrow after being eaten by an animal or cut by the player.240 h1 to 9999 h
FoxesSandboxVars.AnimalMetaPredatorA fox may take chickens from a hutch left open at night.OffOn or off
Animal noise draws zombiesSandboxVars.AnimalSoundAttractZombiesIf true, animal calls will attract nearby zombies.OnOn or off
Animal tracksSandboxVars.AnimalTrackChanceThe chance of animals leaving tracks.SometimesNever, Extremely rare, Rare, Sometimes, Often, Very often
Animal pathsSandboxVars.AnimalPathChanceThe chance of creating a path for animals to be hunted.SometimesNever, Extremely rare, Rare, Sometimes, Often, Very often

Vehicles

Project Zomboid settings: Vehicles
SettingWhereWhat it doesDefaultValues
VehiclesSandboxVars.EnableVehiclesIf vehicles will spawn.OnOn or off
Vehicle numbersSandboxVars.CarSpawnRateHow frequently vehicles can be discovered on the map.LowNone, Very low, Low, Normal, High
Easy vehiclesSandboxVars.VehicleEasyUseFound vehicles are unlocked and need no keys.OffOn or off
Locked vehiclesSandboxVars.LockedCarHow likely cars will be locked.SometimesNever, Extremely rare, Rare, Sometimes, Often, Very often
Vehicle conditionSandboxVars.CarGeneralConditionGeneral condition discovered vehicles will be in.NormalVery low, Low, Normal, High, Very high
Well-kept vehiclesSandboxVars.RecentlySurvivorVehiclesWhether a player can discover a car that has been cared for after the Knox infection struck.LowNone, Low, Normal, High
Traffic jamsSandboxVars.TrafficJamIf traffic jams consisting of wrecked cars will appear on main roads.OnOn or off
Car alarmsSandboxVars.CarAlarmHow frequently discovered vehicles have active alarms.RareNever, Extremely rare, Rare, Sometimes, Often, Very often
Fuel in found vehiclesSandboxVars.InitialGasHow full the fuel tank of discovered vehicles will be.LowVery low, Low, Normal, High, Very high, Full
Vehicles with fuelSandboxVars.ChanceHasGasThe chance of finding a vehicle with fuel in its tank.NormalLow, Normal, High
Fuel useSandboxVars.CarGasConsumptionHow fuel-hungry vehicles are.1.0×0 to 100×
Endless fuel at pumpsSandboxVars.FuelStationGasInfiniteIf enabled, fuel pumps will never run out of fuel.OffOn or off
Least fuel in pumpsSandboxVars.FuelStationGasMinLeast fuel a pump starts with, from 0 to 1 (full).0.00 to 1
Most fuel in pumpsSandboxVars.FuelStationGasMaxMost fuel a pump starts with, from 0 to 1 (full).0.80 to 1
Empty pumpsSandboxVars.FuelStationGasEmptyChanceThe chance, as a percentage, that individual fuel pumps will initially have no fuel.20 %0 to 100 %
Crash damage to vehiclesSandboxVars.CarDamageOnImpactThe amount of damage dealt to vehicles that crash.NormalVery low, Low, Normal, High, Very high
Hit by a vehicleSandboxVars.DamageToPlayerFromHitByACarDamage received by the player from being crashed into.NoneNone, Low, Normal, High, Very high
Hurt in crashesSandboxVars.PlayerDamageFromCrashIf the player can get injured from being in a car accident.OnOn or off
Engine noiseSandboxVars.ZombieAttractionMultiplierGeneral engine loudness to zombies.1.0×0 to 100×
Sirens stop afterSandboxVars.SirenShutoffHoursIn-game hours before a siren stops. 0 never.0.0 h0 to 168 h
Sirens draw zombiesSandboxVars.SirenEffectsZombiesIf zombies will head towards the sound of vehicle sirens.OnOn or off

Skills and reading

Project Zomboid settings: Skills and reading
SettingWhereWhat it doesDefaultValues
All skillsSandboxVars.MultiplierConfig.GlobalHow fast every skill levels up while the switch below is on.1.0×0 to 1000×
Use one rate for all skillsSandboxVars.MultiplierConfig.GlobalToggleOn: every skill uses the rate above. Off: each skill uses its own.OnOn or off
XP multiplierSandboxVars.XpMultiplierHow fast skills improve. Build 41.1.00 or more
FitnessSandboxVars.MultiplierConfig.FitnessHow fast fitness levels up while each skill uses its own rate.1.0×0 to 1000×
StrengthSandboxVars.MultiplierConfig.StrengthHow fast strength levels up while each skill uses its own rate.1.0×0 to 1000×
SprintingSandboxVars.MultiplierConfig.SprintingHow fast sprinting levels up while each skill uses its own rate.1.0×0 to 1000×
LightfootedSandboxVars.MultiplierConfig.LightfootHow fast lightfooted levels up while each skill uses its own rate.1.0×0 to 1000×
NimbleSandboxVars.MultiplierConfig.NimbleHow fast nimble levels up while each skill uses its own rate.1.0×0 to 1000×
SneakingSandboxVars.MultiplierConfig.SneakHow fast sneaking levels up while each skill uses its own rate.1.0×0 to 1000×
AxeSandboxVars.MultiplierConfig.AxeHow fast axe levels up while each skill uses its own rate.1.0×0 to 1000×
Long bluntSandboxVars.MultiplierConfig.BluntHow fast long blunt levels up while each skill uses its own rate.1.0×0 to 1000×
Short bluntSandboxVars.MultiplierConfig.SmallBluntHow fast short blunt levels up while each skill uses its own rate.1.0×0 to 1000×
Long bladeSandboxVars.MultiplierConfig.LongBladeHow fast long blade levels up while each skill uses its own rate.1.0×0 to 1000×
Short bladeSandboxVars.MultiplierConfig.SmallBladeHow fast short blade levels up while each skill uses its own rate.1.0×0 to 1000×
SpearSandboxVars.MultiplierConfig.SpearHow fast spear levels up while each skill uses its own rate.1.0×0 to 1000×
MaintenanceSandboxVars.MultiplierConfig.MaintenanceHow fast maintenance levels up while each skill uses its own rate.1.0×0 to 1000×
AimingSandboxVars.MultiplierConfig.AimingHow fast aiming levels up while each skill uses its own rate.1.0×0 to 1000×
ReloadingSandboxVars.MultiplierConfig.ReloadingHow fast reloading levels up while each skill uses its own rate.1.0×0 to 1000×
CarpentrySandboxVars.MultiplierConfig.WoodworkHow fast carpentry levels up while each skill uses its own rate.1.0×0 to 1000×
CookingSandboxVars.MultiplierConfig.CookingHow fast cooking levels up while each skill uses its own rate.1.0×0 to 1000×
ElectricalSandboxVars.MultiplierConfig.ElectricityHow fast electrical levels up while each skill uses its own rate.1.0×0 to 1000×
WeldingSandboxVars.MultiplierConfig.MetalWeldingHow fast welding levels up while each skill uses its own rate.1.0×0 to 1000×
MechanicsSandboxVars.MultiplierConfig.MechanicsHow fast mechanics levels up while each skill uses its own rate.1.0×0 to 1000×
TailoringSandboxVars.MultiplierConfig.TailoringHow fast tailoring levels up while each skill uses its own rate.1.0×0 to 1000×
KnappingSandboxVars.MultiplierConfig.FlintKnappingHow fast knapping levels up while each skill uses its own rate.1.0×0 to 1000×
MasonrySandboxVars.MultiplierConfig.MasonryHow fast masonry levels up while each skill uses its own rate.1.0×0 to 1000×
PotterySandboxVars.MultiplierConfig.PotteryHow fast pottery levels up while each skill uses its own rate.1.0×0 to 1000×
CarvingSandboxVars.MultiplierConfig.CarvingHow fast carving levels up while each skill uses its own rate.1.0×0 to 1000×
BlacksmithingSandboxVars.MultiplierConfig.BlacksmithHow fast blacksmithing levels up while each skill uses its own rate.1.0×0 to 1000×
GlassmakingSandboxVars.MultiplierConfig.GlassmakingHow fast glassmaking levels up while each skill uses its own rate.1.0×0 to 1000×
AgricultureSandboxVars.MultiplierConfig.FarmingHow fast agriculture levels up while each skill uses its own rate.1.0×0 to 1000×
First aidSandboxVars.MultiplierConfig.DoctorHow fast first aid levels up while each skill uses its own rate.1.0×0 to 1000×
FishingSandboxVars.MultiplierConfig.FishingHow fast fishing levels up while each skill uses its own rate.1.0×0 to 1000×
TrappingSandboxVars.MultiplierConfig.TrappingHow fast trapping levels up while each skill uses its own rate.1.0×0 to 1000×
ForagingSandboxVars.MultiplierConfig.PlantScavengingHow fast foraging levels up while each skill uses its own rate.1.0×0 to 1000×
Animal careSandboxVars.MultiplierConfig.HusbandryHow fast animal care levels up while each skill uses its own rate.1.0×0 to 1000×
TrackingSandboxVars.MultiplierConfig.TrackingHow fast tracking levels up while each skill uses its own rate.1.0×0 to 1000×
ButcheringSandboxVars.MultiplierConfig.ButcheringHow fast butchering levels up while each skill uses its own rate.1.0×0 to 1000×
Reading time per pageSandboxVars.MinutesPerPageThe number of in-game minutes it takes to read one page of a skill book.2.0 min0 to 60 min
Reread books afterSandboxVars.LiteratureCooldownNumber of days before one can benefit from reading previously read literature items.45 days1 to 365 days
No TV experience from levelSandboxVars.LevelForMediaXPCutoffWhen a skill is at this level or above, television/VHS/other media will not provide XP for it.30 to 10
No scrapping experience from levelSandboxVars.LevelForDismantleXPCutoffFrom this skill level, scrapping furniture gives no experience. Electrical isn't affected.00 to 10
Unread mediaSandboxVars.MetaKnowledgeHow tapes and books a character hasn't finished show in lists.Completely hiddenFully revealed, Shown as???, Completely hidden
Show unknown recipesSandboxVars.SeeNotLearntRecipePlayers see every recipe a workstation can make, even ones they haven't learnt.OnOn or off

Weapons

Project Zomboid settings: Weapons
SettingWhereWhat it doesDefaultValues
Firearm aimingSandboxVars.FirearmUseDamageChanceWhere hits depend on the player's own aim rather than a chance to hit.Zombies onlyDisabled, Zombies only, All types of target
Gunshot noiseSandboxVars.FirearmNoiseMultiplierA multiplier for the distance at which zombies can hear gunshots.1.0×0.2 to 2×
Gun jamsSandboxVars.FirearmJamMultiplierMultiplier for firearm jamming chance. 0 disables jamming.1.0×0 to 10×
Mood affects aimSandboxVars.FirearmMoodleMultiplierMultiplier for Moodle effects on hit chance. 0 disables Moodle penalty.1.0×0 to 10×
Weather affects aimSandboxVars.FirearmWeatherMultiplierMultiplier for the effects of weather (wind, rain and fog) on hit chance. 0 disables weather effect.1.0×0 to 10×
Headgear affects aimSandboxVars.FirearmHeadGearEffectEnable to have headgear like welding masks affect hit chance.OnOn or off
Hit several zombiesSandboxVars.MultiHitZombiesIf certain melee weapons will be able to strike multiple zombies in one hit.OffOn or off

Set by HQ

Project Zomboid settings: Set by HQ
SettingWhereWhat it doesDefaultValues
Admin usernameSet in HQThe admin account's name.adminUp to 20 characters

Sources

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